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1993-05-18
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Wild Pitch!
The Desktop Baseball
Simulation
Version 1.0
MS Software
P.O Box 536
Glen Ridge, NJ 07028
Contents
Chapter 1 INTRODUCTION 1
1.1 PROGRAM FEATURES . . . . . . . . . . . . . . 1
1.2 REGISTRATION INFORMATION . . . . . . . . . . 2
1.2.1 HOW TO REGISTER . . . . . . . . . . . . 2
1.2.2 WHAT YOU RECEIVE WHEN YOU REGISTER . . . 2
1.3 USER SUPPORT . . . . . . . . . . . . . . . . 2
1.4 WHAT IS SHAREWARE? . . . . . . . . . . . . . 2
1.5 DISCLAIMER - AGREEMENT . . . . . . . . . . . 3
1.6 USER GUIDE CONVENTIONS . . . . . . . . . . . 4
Chapter 2 GETTING STARTED 5
2.1 SYSTEM REQUIREMENTS . . . . . . . . . . . . . 5
2.2 PROGRAM INSTALLATION . . . . . . . . . . . . 5
2.3 STARTING THE PROGRAM . . . . . . . . . . . . 5
2.4 EXITING THE PROGRAM . . . . . . . . . . . . . 5
Chapter 3 A WILD PITCH! TOUR 6
3.1 GETTING HELP . . . . . . . . . . . . . . . . 6
3.2 WILD PITCH! SCREEN COMPONENTS . . . . . . . . 6
3.2.1 MENU BAR . . . . . . . . . . . . . . . . 6
3.2.2 STATUS LINE . . . . . . . . . . . . . . 8
3.2.3 WINDOW AREA . . . . . . . . . . . . . . 8
3.2.4 DIALOG BOXES . . . . . . . . . . . . . . 8
3.3 MENU OPTIONS . . . . . . . . . . . . . . . 10
3.3.1 GAME MENU . . . . . . . . . . . . . . 10
3.3.2 MANAGER MENUS . . . . . . . . . . . . 10
3.3.3 STATS MENU . . . . . . . . . . . . . . 12
3.3.4 OPTIONS MENU . . . . . . . . . . . . . 12
3.3.5 WINDOW MENU . . . . . . . . . . . . . 13
3.3.6 HELP MENU . . . . . . . . . . . . . . 14
3.4 MAIN WINDOWS . . . . . . . . . . . . . . . 14
3.4.1 SCOREBOARD . . . . . . . . . . . . . . 14
3.4.2 LINEUP CARDS . . . . . . . . . . . . . 14
3.4.3 PLAY-BY-PLAY . . . . . . . . . . . . . 14
3.4.4 BALLPARK . . . . . . . . . . . . . . . 14
Chapter 4 PREGAME ACTIVITIES 16
4.1 CHOOSING THE TEAMS . . . . . . . . . . . . 16
4.2 RETRIEVING A SAVED GAME . . . . . . . . . . 16
4.3 SETTING LEAGUE OPTIONS . . . . . . . . . . 16
4.3.1 LEAGUE OPTIONS DIALOG BOX . . . . . . 16
4.4 SETTING GAME OPTIONS . . . . . . . . . . . 17
4.4.1 GAME OPTIONS DIALOG BOX . . . . . . . 17
4.5 SELECT A STARTING LINEUP . . . . . . . . . 18
i
4.5.1 LINEUP DIALOG BOX . . . . . . . . . . 18
4.5.2 ADDING PLAYERS TO THE LINEUP . . . . . 20
4.5.3 REMOVING PLAYERS FROM THE LINEUP . . . 21
4.6 SELECT THE STARTING PITCHER . . . . . . . . 22
4.7 SWAP FIELDING POSITIONS . . . . . . . . . . 22
4.8 SUBMIT THE LINEUP TO THE UMPIRE . . . . . . 22
4.9 CANCEL LINEUP CHANGES . . . . . . . . . . . 23
4.10 SAVING THE STARTING LINEUP . . . . . . . . 23
Chapter 5 PLAY BALL! 24
5.1 BEGIN THE GAME . . . . . . . . . . . . . . 24
5.2 OFFENSIVE MANAGER OPTIONS . . . . . . . . . 24
5.2.1 PINCH HITTING . . . . . . . . . . . . 24
5.2.2 PINCH RUNNING . . . . . . . . . . . . 24
5.2.3 BASE STEALING . . . . . . . . . . . . 25
5.2.4 HIT & RUN . . . . . . . . . . . . . . 25
5.2.5 BUNTING . . . . . . . . . . . . . . . 25
5.2.6 SQUEEZE PLAY . . . . . . . . . . . . . 25
5.3 DEFENSIVE MANAGER OPTIONS . . . . . . . . . 25
5.3.1 BRINGING IN A RELIEF PITCHER . . . . . 25
5.3.2 DEFENSIVE SUBSTITUTIONS . . . . . . . 26
5.3.3 SWAP FIELDING POSITIONS . . . . . . . 26
5.3.4 POSITIONING THE DEFENSE . . . . . . . 26
5.3.5 INTENTIONAL WALK . . . . . . . . . . . 27
5.4 SAVING A GAME IN PROGRESS . . . . . . . . . 27
5.5 VIEWING STATS . . . . . . . . . . . . . . . 27
5.5.1 BATTING STATS . . . . . . . . . . . . 27
5.5.2 PITCHING STATS . . . . . . . . . . . . 28
5.5.3 TEAM STATS . . . . . . . . . . . . . . 28
5.5.4 PRINTING A STAT REPORT . . . . . . . . 28
5.6 VIEWING THE BOX SCORE . . . . . . . . . . . 28
5.6.1 PRINTING A BOX SCORE . . . . . . . . . 28
5.7 VIEW THE SCORECARD . . . . . . . . . . . . 28
5.7.1 HOW TO READ THE SCORECARD . . . . . . 29
5.7.2 SCORECARD SCORING CODES . . . . . . . 29
5.7.3 EXAMPLE SCORECARD . . . . . . . . . . 30
5.7.4 PRINTING THE SCORECARD . . . . . . . . 30
Chapter 6 POSTGAME WRAP-UP 31
6.1 AFTER THE GAME . . . . . . . . . . . . . . 31
Index 32
ii
CHAPTER 1 - INTRODUCTION
=================================================================
Chapter 1 - INTRODUCTION
Wild Pitch! is a baseball simulation that allows you to test your
skills as a big league skipper by letting you manage players that
perform just as they did in real life. You select the starting
lineups and pitchers, decide when to steal a base, bunt, hit and
run, pinch hit or run, and when to bring in your ace reliever.
Since players are rated using their actual statistics and
tendencies, the ones that hit for high average will consistently
lead the league in batting average, the power hitters will hit
homeruns at the same rate they actually did, and the top base
stealers will be among the leaders in stolen bases. Pitchers will
produce realistic results in strike outs, walks, earned run
average, and many other pitching categories.
So put on the uniform and step into the dugout of one of the
wildest baseball strategy games you've ever played!
1.1 PROGRAM FEATURES
Here are some of the features of Wild Pitch!:
o Easy-to-use modern Windows-like user interface with pull
down menus, dialog boxes, and full mouse capabilities.
o All managerial strategy options are available: base
stealing, hit and run, bunt, squeeze play, position the
defense, bring in pinch hitters and runners, and more.
o View batter, pitcher, and team statistics at any time
during the game. Stats include actual, total replay, all
possible base situations, an incredible number of the new
stats, fielding stats, versus left hand pitching/batting,
versus right hand pitching/batting.
o USA Today-style expanded box scores at any time during the
game.
o Detailed scorecard of the game's play-by-play available
any time during the game.
o Save a game in progress and retrieve it later.
o The scoreboard, lineup cards, ballpark, and play-by-play
result window are always displayed on the screen.
o Ballpark window features simulated baseball action. You
can see the fielders, base runners, batter and on-deck
batter, and view their stats via the 'quick stat' dialog
boxes. The location of the ball is displayed after every
play.
o On-line help is available for every screen.
=================================================================
Wild Pitch! User Guide 1
CHAPTER 1 - INTRODUCTION
=================================================================
1.2 REGISTRATION INFORMATION
Wild Pitch! is distributed as shareware and can be evaluated, at
no charge, for 30 days. After the 30 day evaluation period has
expired, you order a registered version of the software.
1.2.1 HOW TO REGISTER
To register your copy of Wild Pitch!, send check or money order
for $25 (NJ residents please add the current sales tax) to:
MS Software
c/o Mike Savage
P.O. Box 536
Glen Ridge, NJ 07028
Canadian orders, please send the equivalent to $25 US dollars.
Outside the US and Canada, please add $10 to cover special
shipping and handling costs, for a total of $35 (US funds drawn
on a US based bank).
The latest shareware evaluation version is also available for $5.
1.2.2 WHAT YOU RECEIVE WHEN YOU REGISTER
When you register your copy of Wild Pitch!, you'll receive:
o The latest version of the Wild Pitch! program
o A printed and bound user guide
o Additional documentation for the batting and pitching
statistics
o One free program upgrade
o Notification of future upgrades
1.3 USER SUPPORT
If you have any questions or comments, please contact me:
o Through CompuServe mail. My CompuServe Address is
71121,3137.
o By mail. Write to MS Software, c/o Mike Savage, P.O. Box
536, Glen Ridge, NJ 07028.
1.4 WHAT IS SHAREWARE?
Shareware distribution gives users a chance to try software
before buying it. If you try a Shareware program and continue
using it, you are expected to register. Individual programs
differ on details -- some request registration while others
require it, some specify a maximum trial period. With
=================================================================
2 Copyright 1992 Michael Savage
CHAPTER 1 - INTRODUCTION
=================================================================
registration, you get anything from the simple right to continue
using the software to an updated program with printed manual.
Copyright laws apply to both Shareware and commercial software,
and the copyright holder retains all rights, with a few specific
exceptions as stated below. Shareware authors are accomplished
programmers, just like commercial authors, and the programs are
of comparable quality. (In both cases, there are good programs
and bad ones!) The main difference is in the method of
distribution. The author specifically grants the right to copy
and distribute the software, either to all and sundry or to a
specific group. For example, some authors require written
permission before a commercial disk vendor may copy their
Shareware.
Shareware is a distribution method, not a type of software. You
should find software that suits your needs and pocketbook,
whether it's commercial or Shareware. The Shareware system makes
fitting your needs easier, because you can try before you buy.
And because the overhead is low, prices are low also. Shareware
has the ultimate money-back guarantee -- if you don't use the
product, you don't pay for it.
1.5 DISCLAIMER - AGREEMENT
Users of Wild Pitch! must accept this disclaimer of warranty:
"Wild Pitch! is supplied as is. The author disclaims all
warranties, expressed or implied, including, without limitation,
the warranties of merchantability and of fitness for any purpose.
The author assumes no liability for damages, direct or
consequential, which may result from the use of Wild Pitch!."
Wild Pitch! is a "shareware program" and is provided at no charge
to the user for evaluation. Feel free to share it with your
friends, but please do not give it away altered or as part of
another system. The essence of "user-supported" software is to
provide personal computer users with quality software without
high prices, and yet to provide incentive for programmers to
continue to develop new products. If you find this program
useful and find that you are using Wild Pitch! and continue to
use Wild Pitch! after a reasonable trial period, you must make a
registration payment of $25 to Mike Savage. The $25 registration
fee will license one copy for use on any one computer at any one
time. You must treat this software just like a book. An example
is that this software may be used by any number of people and may
be freely moved from one computer location to another, so long as
there is no possibility of it being used at one location while
it's being used at another. Just as a book cannot be read by two
different persons at the same time.
Anyone distributing Wild Pitch! for any kind of remuneration must
first contact Michael Savage at P.O. Box 536, Glen Ridge, NJ
07028 for authorization. This authorization will be automatically
=================================================================
Wild Pitch! User Guide 3
CHAPTER 1 - INTRODUCTION
=================================================================
granted to distributors recognized by the (ASP) as adhering to
its guidelines for shareware distributors, and such distributors
may begin offering Wild Pitch! immediately (However Michael
Savage must still be advised so that the distributor can be kept
up-to-date with the latest version of Wild Pitch!).
You are encouraged to pass a copy of Wild Pitch! along to your
friends for evaluation. Please encourage them to register their
copy if they find that they can use it.
1.6 USER GUIDE CONVENTIONS
The following conventions are used in the Wild Pitch! User Guide:
Keystrokes Key names are displayed as <key> where
key is a key found on your keyboard. For
instance, <F1> is the F1 function key,
<Enter> is the Enter or Carriage Return
key, <Space> is the space bar, etc.
DOS Commands Anywhere that you're required to type a
command, the command is shown surrounded
by single quotes. For example, the User
Guide may say something like "to see a
listing of the files on a disk type
'DIR' at the DOS prompt". Notice that
you should only type D, I, and R. Do not
type the quotes.
=================================================================
4 Copyright 1992 Michael Savage
CHAPTER 2 - GETTING STARTED
=================================================================
Chapter 2 - GETTING STARTED
2.1 SYSTEM REQUIREMENTS
The following hardware/software is required to run Wild Pitch!:
o An IBM PC, XT, AT, or 100 percent compatible computer with
a hard drive.
o DOS 2.11 or higher.
o 640K RAM.
o 80 column VGA/EGA/CGA/monochrome monitor.
Suggested but not required:
o A mouse. It definitely makes moving through the program
much easier. If you're using a mouse, make sure it's a
Microsoft Mouse version 6.1 or later, or compatible.
o A printer. Useful for printing stat reports, box scores,
scorecards, etc. If you don't have a printer, all reports
can be directed to a file instead.
2.2 PROGRAM INSTALLATION
To run the installation program, insert the Wild Pitch! disk
into drive A and type:
A:INSTALL
from the C:\> prompt at DOS and press <Enter>. Follow the
prompts on the screen.
2.3 STARTING THE PROGRAM
To start the program:
1. Change to the subdirectory Wild Pitch! is stored in.
For example, if Wild Pitch! is on your C: drive in the WP
subdirectory, type 'CD\WP' at the DOS prompt.
2. Type 'WP' at the DOS prompt to start the program.
2.4 EXITING THE PROGRAM
To exit the program, press the <Alt><X> keys or choose the
Exit command under the Game menu.
=================================================================
Wild Pitch! User Guide 5
CHAPTER 3 - A WILD PITCH! TOUR
=================================================================
Chapter 3 - A WILD PITCH! TOUR
3.1 GETTING HELP
Press <F1> at any time to display on-line help. Context sensitive
help is available for every window in Wild Pitch!
3.2 WILD PITCH! SCREEN COMPONENTS
The Wild Pitch! Screen consists of three components: the menu bar
at the top of the screen, the status line at the bottom of the
screen, and the window area in the middle.
3.2.1 MENU BAR
The menu bar at the top of the screen provides access to the menu
commands. Each word (Game, Stats, etc.) on the menu bar is the
name of a pull down menu. There's a Game menu and a Stats menu,
etc. Use the <Left> and <Right> arrow keys to move from one menu
item to another on the menu bar. The current menu item is
highlighted.
Press the <Enter> or <Down> while on a menu item and the pull
down menu is displayed. You can use the <Up> and <Down> arrow
keys to move the highlighted bar between menu commands. Press the
<Enter> key to select a menu command.
Menu commands that are followed by an arrow (>) means that
another pull down menu will be displayed. If a menu command is
followed by an ellipsis (...), that means that a dialog box will
be displayed when that item is chosen. All other menu commands
perform some sort of action when selected.
Menu Shortcuts
Each menu command has a letter or number highlighted. This is
the shortcut key that can be used to select the menu command
without having to move to the item with the arrow keys. To use a
shortcut key, press the <Alt> key and the highlighted character
simultaneously. For instance, press <Alt><G> to pull down the
Game menu.
=================================================================
6 Copyright 1992 Michael Savage
CHAPTER 3 - A WILD PITCH! TOUR
=================================================================
General Hot Keys
Table 3.1: General Hot Keys
-----------------------------------------------------------------
Key Menu Item Action
-----------------------------------------------------------------
<F1> Help Opens an on-line help window
<F2> Game|Save Save the game in progress
<F3> Game|Retrieve Retrieve a saved game
<F5> Window|Zoom Zooms/unzooms the active window
<F6> Window|Next Cycles through all open windows
<F9> Game|At bat Resolve the batter's at bat
<F10> (none) Takes you to the main menu bar
-----------------------------------------------------------------
Menu Hot Keys
Table 3.2: Menu Hot Keys
-----------------------------------------------------------------
Key(s) Menu Item Action
-----------------------------------------------------------------
<F10> (none) Takes you to the main menu bar
<Alt><G> Game menu Takes you to the Game menu
<Alt><S> Stats menu Takes you to the Stats menu
<Alt><W> Window menu Takes you to the Window menu
<Alt><H> Help menu Pulls down the Help menu
<Ctrl><S> Off. Mgr|Steal... Steal a base
<Ctrl><H> Off. Mgr|Hit & run Hit & run
<Ctrl><D> Def. Mgr|Defense... Position the defense
<Ctrl><B> Stats|Box score View the box score
<Ctrl><S> Stats|Scorecard View the scorecard
-----------------------------------------------------------------
Window Management Hot Keys
Table 3.3: Window Management Hot Keys
-----------------------------------------------------------------
Key(s) Menu Item Action
-----------------------------------------------------------------
<Alt><#> (none) Window # becomes the active window
<Alt><0> Window|List Displays a list of open windows
<Alt><F3> Window|Close Closes the active window
<Shift><F6> Window|Previous Cycles backwards through windows
<F5> Window|Zoom Zooms/unzooms the active window
<F6> Window|Next Cycles through windows on screen
<Ctrl><F5> Window|Size/move Resize or position a window
-----------------------------------------------------------------
=================================================================
Wild Pitch! User Guide 7
CHAPTER 3 - A WILD PITCH! TOUR
=================================================================
On-line Help Hot Keys
Table 3.4: On-Line Help Hot Keys
-----------------------------------------------------------------
Key Action
-----------------------------------------------------------------
<F1> Displays on-line help
<Alt><F1> Displays the previous help topic
-----------------------------------------------------------------
3.2.2 STATUS LINE
The Status Line is displayed at the bottom of the screen and is
used as a reminder to let you know of the valid hot keys for a
particular window. You can press a key displayed on the Status
Line to perform the action indicated. If you have a mouse,
double-clicking on the Status Line will also work.
3.2.3 WINDOW AREA
The Window Area is between the Menu Bar and the Status Line and
contains a number of windows. Only one of these windows is the
current, or active, window.
3.2.4 DIALOG BOXES
A dialog box is a window in which you'll be asked to enter
information required to complete some action. A dialog box can
contain push buttons, groups of check boxes or radio buttons,
input fields, and list boxes.
Valid Keystrokes for a Dialog Box
The following are valid keystrokes in a dialog box:
Table 3.5: Valid Keystrokes for a Dialog Box
-----------------------------------------------------------------
Key Action
-----------------------------------------------------------------
<Tab> Move to next field
<Shift><Tab> Move to previous field
<Space> Select an entry from a list box
<Enter> Accept information and exit the dialog box
<Esc> Exit a dialog box without saving information
<F1> Help
-----------------------------------------------------------------
Push Buttons
=================================================================
8 Copyright 1992 Michael Savage
CHAPTER 3 - A WILD PITCH! TOUR
=================================================================
A push button can be chosen by pressing <Enter> or clicking on
it. An action is carried out immediately. If a push button has a
highlighted letter, you can press the <Alt> key and the letter to
'push' the button from anywhere in the dialog box.
Check Boxes
A check box next to an option means that you can select or clear
the option. Press <Space> to select the option and <Space> again
to clear the option. A check box that is selected appears as [X]
and one that is cleared appears as [ ]. You can select as many
check box items as necessary.
Check boxes are usually found in groups of two or more. To move
between check boxes in a group, press the <Up> and <Down> arrow
keys.
For example, the following is a group of check boxes from the
Game Options dialog box:
Factors
[X] Ballpark
[ ] Weather
Note that the Ballpark check box has been selected and the
Weather check box has not.
Radio Buttons
Only one radio button can be selected from a group of radio
buttons. Radio buttons are named after the buttons of an old car
radio where only one button can be chosen at a time. A radio
button that is selected appears as (*) and one that is not
selected appears as ( ).
Radio buttons are found in groups of two or more. To move between
the radio buttons in a group, press the <Up> and <Down> arrow
keys.
For instance, the following is a group of radio buttons from a
dialog box:
Select only one:
( ) Option A
(*) Option B
( ) Option C
This example shows that Option B has been selected. Since these
are radio buttons, only one option can be selected.
Input Fields
An input field allows you to enter some information, such as a
number or words.
=================================================================
Wild Pitch! User Guide 9
CHAPTER 3 - A WILD PITCH! TOUR
=================================================================
List Boxes
A list box contains a scrollable list of items and allows you to
choose one item from the list. Press <Space> to select an item
from a list box.
3.3 MENU OPTIONS
3.3.1 GAME MENU
The Game menu is used to select teams for a new game, retrieve a
previously saved game, etc. Refer below for details on each menu
item.
The menu contains the following commands:
Select teams... Use this menu item to choose teams
for a new game.
Save Save the game in progress to disk
for later play.
Retrieve Retrieve a game that had been
saved.
Play Ball! After the teams have been selected
for the game and the starting
lineups and pitchers have been
chosen, you can start the game by
using this menu item.
At bat Resolve the batter/pitcher
confrontation.
Go to DOS Temporarily exit Wild Pitch! and go
to DOS. Type 'EXIT' to return to
Wild Pitch!
Exit Exit the program.
3.3.2 MANAGER MENUS
Before teams are chosen for a game, you'll see 'Visitors' and
'Home' as main menu options. These will be replaced by the names
of the teams that you've selected for the game.
The menus displayed under each team will be different depending
on whether the team in batting (offensive manager menu) or is in
the field (defensive manager menu).
Offensive Manager Menu
=================================================================
10 Copyright 1992 Michael Savage
CHAPTER 3 - A WILD PITCH! TOUR
=================================================================
The offensive manager menu appears on the main menu under the
name of the team batting. The menu contains these managerial
options:
Lineup... Displays the lineup dialog box.
During the game, use this menu
command to pinch hit and bring in
pinch runners.
To make defensive substitutions,
wait until your team is in the
field, then choose the Lineup...
menu command. See Defensive Manager
Menu for more info.
Mouse: Double click on the team's
lineup in the Lineup Cards window
to display the lineup dialog box.
Steal... Use this menu item to steal a base.
Hit & Run Attempt a hit and run play. The
lead runner runs on the pitch.
Bunt Lay down a sacrifice bunt. If
there's a runner on 3rd base,
select the Squeeze command instead.
Squeeze Squeeze play. The runner on 3rd
base breaks for the plate on the
pitch and the batter attempts to
bunt the ball. If there's no runner
on 3rd base, use the Bunt command
instead.
Defensive Manager Menu
The defensive manager menu appears on the main menu under the
name of the team batting. The menu contains these managerial
options:
Lineup... Displays the lineup dialog box.
During the game, use this menu item
to bring in a relief pitcher or
make defensive substitutions.
To bring in a pinch hitter or
runner, wait until your team is
batting, then choose the Lineup...
menu item. See Offensive Manager
Menu for more info.
=================================================================
Wild Pitch! User Guide 11
CHAPTER 3 - A WILD PITCH! TOUR
=================================================================
Mouse: Double click on the team's
lineup in the Lineup Cards window
to display the lineup dialog box.
Defense... Position the defense: bring the
infield in or play at normal depth.
Intentional Walk Intentionally walk the batter.
3.3.3 STATS MENU
The Stats menu is used to display the batting, pitching, and team
statistics of both teams, as well as the box score and scorecard
of the game. The menu contains these items:
Batting stats Displays the Batting Stats window.
Pitching stats Displays the Pitching Stats window.
Team stats Displays the Team stats window.
Box score Use this menu command to show the
box score of the game.
Scorecard View the play-by-play of the game.
The commands on the Stat menu can be used at any time before,
during, or after the game.
3.3.4 OPTIONS MENU
The Options menu contains commands that let you view and change
various default settings. The menu consists of the following
choices:
Game... Set up game options.
League... Choose the league rules, such as
whether the pitcher or a designated
hitter bats.
Environment Set up the Wild Pitch! environment.
Display Select the type of monitor you
have.
Printer Configure the printer settings.
Mouse If you're using a mouse, you can
customize the mouse settings by
choosing this menu command.
=================================================================
12 Copyright 1992 Michael Savage
CHAPTER 3 - A WILD PITCH! TOUR
=================================================================
Save options... Save the game, league, and program
settings in a configuration file
that can be retrieved at a latter
time. This saves you having to
reconfigure the settings every time
you run Wild Pitch!
Retrieve Retrieve a previously saved Wild
Pitch! configuration file. If you
save your configuration file with
the file name WP.CFG, it will be
retrieved automatically every time
Wild Pitch! is run.
3.3.5 WINDOW MENU
Size/Move This command allows you to change
the size or position of a window.
Zoom Zoom will resize the active window
to the maximum size. If the window
is already zoomed, you can choose
this command to restore it to its
previous size.
Mouse: You can also double-click
anywhere on the window's title bar
to zoom or unzoom the window.
Tile Tiles stat windows, making all of
them visible.
Cascade Cascades stat windows, making all
of them visible.
Next Choose the next window on the
screen.
Previous Choose the previous window on the
screen.
Close Close the active window.
List This menu item opens a dialog box
containing a list of all open
windows. You can choose a window
from this list and it will become
the active (top) window or close a
window.
=================================================================
Wild Pitch! User Guide 13
CHAPTER 3 - A WILD PITCH! TOUR
=================================================================
3.3.6 HELP MENU
Contents Display a list of help topics.
Help on help How to use the on-line help system.
How to register... How to register your copy of Wild
Pitch!
About Wild Pitch!...
Displays Wild Pitch! version
number, release date, and copyright
information.
3.4 MAIN WINDOWS
Four windows are displayed on the screen when Wild Pitch! is run:
the Scoreboard, Lineup cards, Play-by-Play, and Ballpark windows.
3.4.1 SCOREBOARD
The Scoreboard window displays the number of runs scored by
inning, total runs scored, hits, and errors for both teams.
3.4.2 LINEUP CARDS
The Lineup Cards window shows the current lineup for both teams.
3.4.3 PLAY-BY-PLAY
The Play-by-Play window displays the outcome of the batter's at
bat. The play-by-play results are saved and can be viewed in the
scorecard.
3.4.4 BALLPARK
The Ballpark window shows the playing field, the batter and on-
deck batter, the base runners, the pitcher, the fielders, and the
location of the ball.
Quick Stats
From the Ballpark window, you can view the stats of the batter,
on-deck batter, base runners, the pitcher, and all the fielders.
Quick Batting Stats
Press the number key of the batter's lineup position. For
example, if the batter is batting 3rd, press <3> to see his
stats. You can also view the on-deck batter's stats by pressing
his lineup number.
Quick Running Stats
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Press the number key of the runner's lineup position. For
example, if the runner is batting 1st, press <1> to see his base
running stats.
Quick Pitching Stats
Press <Shift><1> to the view the pitcher's stats.
Quick Fielding Stats
Press <Shift> and the number key of the fielder's position. For
instance, press <Shift><7> to the left fielder's fielding stats.
The numbers that represent each fielder:
Table 3.6: Fielding Position Numbers
Key Fielder
-------- -----------------
<Shift><1> Pitcher
<Shift><2> Catcher
<Shift><3> First base
<Shift><4> Second base
<Shift><5> Third base
<Shift><6> Shortstop
<Shift><7> Left field
<Shift><8> Center field
<Shift><9> Right field
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Chapter 4 - PREGAME ACTIVITIES
Before you can begin a new game, you'll have to select the
visiting and home teams and their starting lineups.
4.1 CHOOSING THE TEAMS
To select the teams for a new game, use the Select Teams command
on the Game menu. The Select Teams dialog box will be displayed.
1. Choose the league of the visiting team. Press the <Up> and
<Down> keys to select the league.
2. Press <Tab> to move to the list of visiting teams that
belong to the league.
3. Press the <Up> and <Down> keys to move the highlight bar
over the name of the visiting team.
4. Press <Tab> to move to the list of leagues for the home
team. Press the <Up> and <Down> keys to select the league.
5. Press <Tab> to move to the list of home teams that belong
to the league.
6. Press the <Up> and <Down> keys to move the highlight bar
over the name of the home team.
7. Press the Ok button by pressing the <Enter> key.
4.2 RETRIEVING A SAVED GAME
To load a game that had previously been saved, choose the
Retrieve command on the Game menu. A message box will be
displayed asking if you'd like to retrieve a saved game. If you
choose 'Yes' the saved game will continue at the exact spot you
saved it.
4.3 SETTING LEAGUE OPTIONS
After the teams have been loaded, the League Options dialog box
will be displayed. This allows you to set up whether the pitcher
or a designated hitter will bat and the league scoring rules.
The league options can not be changed after the game has started.
4.3.1 LEAGUE OPTIONS DIALOG BOX
The League Options dialog box allows you to set the following
league rules:
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Who bats Select whether the pitcher will bat or a
designated hitter will bat for the
pitcher.
Scoring Rules Select if a sacrifice fly should count
as an at bat. Under current scoring
rules, a sacrifice fly does not count as
an at bat, but years ago it did.
Press the Ok button to save the league options or the Cancel to
quit the dialog box without saving the options.
To save the league options to disk, see page ?.
4.4 SETTING GAME OPTIONS
Anytime during the game you can set the game options. Select the
Game command from the Options menu to display the Game Options
dialog box.
4.4.1 GAME OPTIONS DIALOG BOX
The Game Options dialog box allows you to set the following game
options:
Visiting team Human or computer will manage the
visiting team.
Home team Human or computer will manage the
home team.
Factors Choose if the ballpark and weather
can affect the game.
Type of game If you play a league game the stats
for both teams will be saved after
the game. Select a non-league game
and the stats will not be saved.
Team designation Select the way you'd like to see
the team names in the menu, box
score, and lineup cards. For
example, if the Pittsburgh Pirates
are playing, select nickname to see
Pirates, select City/location to
see Pittsburgh, or select
abbreviation to see PIT92.
Sound If you select Game noise you'll
hear an audible click every time a
batter gets a hit. You can also
hear the US or Canadian (or both)
national anthems at the beginning
of the game.
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CHAPTER 4 - PREGAME ACTIVITIES
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Press the Ok button to save the game options or the Cancel to
quit the dialog box without saving the options.
To save the game options to disk, see page ?.
4.5 SELECT A STARTING LINEUP
To choose the starting lineup for a team, go to the Visiting Team
or Home Team menu and select the Lineup command. This will
display the Lineup dialog box.
If you have a mouse, you can double-click on the team's lineup in
the Lineup Cards window to display the Lineup dialog box.
4.5.1 LINEUP DIALOG BOX
The Lineup dialog box consists of:
Lineup list box Shows the current lineup.
Include button (<) Add a player to the lineup from
bench or a pitcher from the
bullpen.
Remove button (>) Remove a player from the lineup.
Bench list box Shows all position players (non-
pitchers) that can be brought into
the game.
Fldg list box Shows the fielding positions
available for a player to play.
Bullpen list box Shows all pitchers that can be
brought into the game.
Ok button Submit the lineup to the umpire.
Cancel button Quit the Lineup dialog box and do
not save changes made to the
lineup.
Auto button Automatically select the lineup.
Bench button View the Bench list box. This
button will only be enabled when
the Bullpen list box is currently
displayed.
Bullpen button View the Bullpen list box. This
button will only be enabled when
the Bench list box is currently
displayed.
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Lineup List Box
The Lineup list box contains the team's current lineup.
-----------------------------------------------------------------
Lineup (Pitcher bats) <--- Pitcher or Designated hitter bats
+---------------------+
| 1 Smith R LF ∙ |
| 2 <--------------------- Lineup position of the batter
| 3 Pendleton S 3B ∙ |
| 4 Gant <---------------- Batter's name
| 5 Justice L <-------- How he bats (L, R, or B)
| 6 Bream L 1B <----- Fielding position
| 7 Blauser R SS 1 <--- Base that runner is on (1, 2, or 3)
| > Olson R C ∙ <--- Current batter shown by '>'
| 9 Glavine L P ∙ |
| P Glavine L <--- Current pitcher
+---------------------+
^ ^ ^ 'L' = left handed pitcher or
| | +---------- 'R' = right handed pitcher
| |
| +--------------------- Pitcher's name
+----------------------- Pitcher
-----------------------------------------------------------------
Figure 4.1: Lineup Dialog Box - Lineup List Box
Bench List Box
The Bench list box contains all the position players that are
eligible to enter the game.
-----------------------------------------------------------------
Bench
+-----------------+
| Boggs L 3B |
| Brumley <------------- Player's name
| Brunansky R RF |
| Burks R <-------- How he bats (Lefty, Righty,
| Clark R DH | or Both)
| Greenwell L LF |
| Lyons L LF <----- Primary fielding position
| Marzano R C |
| Pena R C |
+-----------------+
-----------------------------------------------------------------
Figure 4.2: Lineup Dialog Box - Bench List Box
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Fielding List Box
The Fielding list box shows all available fielding positions.
-----------------------------------------------------------------
Fldg
+----+
| C |
| 1B |
| 2B |
| 3B |
| SS |
| LF |
| CF |
| RF |
| DH <--------- Only available if designated hitter
+----+ option is chosen in League Options dialog box
-----------------------------------------------------------------
Figure 4.3: Lineup Dialog Box - Fielding List Box
Bullpen List Box
-----------------------------------------------------------------
Bullpen
+-----------------------+
| Clemens R St 0 <-- # of games since last game he pitched
| Gardiner R St 2 |
| Bolton R St/R <------ 'St' = 100% Starter,
| Young R St/R 5 | 'St/R' = More starts than relief
+-----------------------+ 'Rf/S' = More relief than starts
^ ^ 'Rf' = 100% Relief pitcher
| |
| +------------- 'L' = lefty, 'R' = righty
|
+------------------------ Pitcher's name
-----------------------------------------------------------------
Figure 4.4: Lineup Dialog Box - Bullpen List Box
4.5.2 ADDING PLAYERS TO THE LINEUP
Since the Lineup dialog box can display either the Bench or the
Bullpen list box at one time (but not both), you have to make
sure that the Bench list box is currently displayed. If it is not
displayed, press the Bench button to display it.
To add players to the lineup:
1. Make sure you're in the Bench list box. You can tell if
you're in a list box if one of the items in the list box
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is highlighted. If you're not in the Bench list box, press
<Tab> until you're there, or press <Alt><B>.
2. Use the <Up> and <Down> keys to move the highlight bar to
the player that you want to add to the lineup.
3. When a player is highlighted in the Bench list box, his
primary position is highlighted in the Fielding Position
(Fldg) list box. If this is the position you'd like him to
play press <Space> or double-click to put the player into
the lineup. The player will be removed from the Bench list
box and added to the highlighted lineup position in the
Lineup list box.
If the fielding position highlighted in the Fldg list box
isn't the position you want him to play, move to the Fldg
list box by pressing <Tab> or <Alt><F>. Move the highlight
bar to the correct fielding position using the <Up> and
<Down> keys. Press <Space> or double-click to select the
position (for the player highlighted in the Bench list
box) and it to the lineup.
You can also press the Include (<) button to add the
player to the lineup.
If the pitcher is batting (this can be set in the League Options
dialog box), only eight position players can be added to the
starting lineup. The ninth player, the pitcher, is added to the
batting order when he is chosen as the pitcher.
If a designated hitter is batting instead of the pitcher, nine
position players can be added to the starting lineup.
4.5.3 REMOVING PLAYERS FROM THE LINEUP
To remove players from the lineup:
1. Make sure you're in the Lineup list box. You can tell if
you're in a list box if one of the items in the list box
is highlighted. If you're not in the Lineup list box,
press <Tab> until you're there, or press <Alt><L>.
2. Use the <Up> and <Down> keys to move the highlight bar to
the player that you want to remove from the lineup.
3. Press <Space> or double-click to remove the player from
the lineup and back to the bench. You can also press the
Remove (>) button.
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4.6 SELECT THE STARTING PITCHER
Since the Lineup dialog box can display either the Bench or the
Bullpen list box at one time (but not both), you have to make
sure that the Bullpen list box is currently displayed. If it is
not displayed, press the Bullpen button to display it.
To select the starting pitcher for the game:
1. Make sure you're in the Bullpen list box. You can tell if
you're in a list box if one of the items in the list box
is highlighted. If you're not in the Bullpen list box,
press <Tab> until you're there, or press <Alt><P>.
2. Use the <Up> and <Down> keys to move the highlight bar to
the pitcher you want to start this game.
3. Press <Space> or double-click to move the pitcher to the
lineup.
If you've chosen a pitcher but want another pitcher instead, you
can remove him from the lineup by moving to the Lineup list box
by pressing <Alt><L>, move the highlight to the pitcher's name,
then press <Space>. This will send the pitcher back to the
bullpen. To get back to the Bullpen list box to choose another
pitcher, press <Alt><P>. Now you can select another pitcher.
4.7 SWAP FIELDING POSITIONS
You can swap the fielding positions of any two players (except
the pitcher).
1. From the Lineup list box, press the <F8> key to change the
fielding position of the highlighted player.
The Swap Fielding dialog box will be displayed showing the
player's name and current fielding position and a list box
of all other positions.
2. Use the <Up> and <Down> keys to move the highlight bar to
the new fielding position.
3. Press <Space> to swap fielding positions.
4.8 SUBMIT THE LINEUP TO THE UMPIRE
After you've selected the starting lineup and the starting
pitcher, press the Ok button at the bottom of the dialog box to
submit the lineup to the umpire.
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4.9 CANCEL LINEUP CHANGES
To quit the Lineup dialog box without saving the changes you made
to the lineup, press the Cancel button at the bottom of the
dialog box.
4.10 SAVING THE STARTING LINEUP
When you submit a lineup to the umpire, the starting lineup (but
not the pitcher) is automatically saved for use in the next game.
So the next game you play with this team, the lineup card will
already be filled in for you. Of course you can make any changes
to the lineup and you'll have to select a starting pitcher for
the game.
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CHAPTER 5 - PLAY BALL!
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Chapter 5 - PLAY BALL!
After you have selected the visiting and home teams, and their
starting lineups, you are ready to begin the game.
5.1 BEGIN THE GAME
To begin a new game, select the Play Ball! command from the Game
menu.
If the Play Ball! menu item is not enabled, check the following
things:
o You've selected the teams that will be playing in the
game.
o You've selected the lineups for both teams.
5.2 OFFENSIVE MANAGER OPTIONS
The offensive manager can bring in a pinch hitter or pinch
runner, give a base runner the steal sign, instruct the batter to
hit and run, lay down a bunt, or try to squeeze the runner from
3rd base.
5.2.1 PINCH HITTING
To pinch hit for the current batter:
1. Choose the Lineup command on the offensive manager menu.
2. Choose the player currently batting (his name is
highlighted) from the Lineup list box by pressing <Space>
or double-clicking.
3. Press the Ok button when asked if you'd like to remove the
player from the game.
4. Move to the Bench list box and select the player that'll
be pinch hitting.
5. Press the Ok button to make the lineup 'official'.
5.2.2 PINCH RUNNING
To pinch run for a runner:
1. Choose the Lineup command on the offensive manager menu.
2. Choose the base runner from the Lineup list box by moving
the highlight bar over his name.
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You can tell who the base runners are by looking at the
column at the right (next to his fielding position).
There'll be a number 1 - 3 representing the base he's on
(1 = 1st base, 2 = 2nd base, 3 = 3rd base).
3. Press <Space> or double-click and press the Ok button when
asked if you'd like to remove the player from the game.
4. Move to the Bench list box and select the player that'll
be pinch running.
5. Press the Ok button to make the lineup 'official'.
5.2.3 BASE STEALING
To steal a base, select the Steal command from the offensive
manager's menu.
5.2.4 HIT & RUN
To execute a hit and run, select the Hit & Run command from the
offensive manager's menu. There must be a runner on 1st or 2nd
base.
When you execute a hit and run play, the lead runner will break
on the pitch.
5.2.5 BUNTING
To sacrifice, there must be a runner on 1st or 2nd base (if
there's a runner on 3rd base, you must try a squeeze play (see
below). Select the Bunt command on the offensive manager menu and
select press the Ok button when asked if you'd like to bunt.
5.2.6 SQUEEZE PLAY
To execute a squeeze play, there must be a runner on 3rd base (if
there isn't a runner on 3rd, you must sacrifice (see Bunting
above). Select the Squeeze command on the offensive manager menu
and press the Ok button when asked if you'd like to squeeze.
5.3 DEFENSIVE MANAGER OPTIONS
The defensive manager can bring in a relief pitcher, make
defensive substitutions, position the infield and outfield, and
call for an intentional walk.
5.3.1 BRINGING IN A RELIEF PITCHER
To bring in a relief pitcher:
1. Select the Lineup command from the defensive manager menu.
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CHAPTER 5 - PLAY BALL!
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2. From the Lineup list box, press <Space> or double-click on
the pitcher's name to remove him from the game.
3. Move to the Bullpen list box by pressing <Alt><P> or
clicking on it.
4. Choose the relief pitcher by moving the highlight to his
name.
5. Press <Space> or double-click on his name to move him to
the Pitcher field.
6. Press the Ok button to make the lineup 'official'.
5.3.2 DEFENSIVE SUBSTITUTIONS
A manager can only make defensive substitution while the team is
in the field.
To make a defensive substitution:
1. Remove a player from lineup. See page 21 for removing
players from the lineup.
2. Add a new fielder to the lineup. Refer to page 20 for
information on adding a player to the lineup.
5.3.3 SWAP FIELDING POSITIONS
See 'Swap Fielding Positions' on page 22.
5.3.4 POSITIONING THE DEFENSE
The defensive manager can position the infield and the outfield
by selecting the Defense command on the defensive manager menu.
The following defensive alignments can be chosen for the infield:
o Play the infield at normal depth
o Move the infield in for a play at the plate
o Shift the infield to the left
o Shift the infield to the right
o Guard the lines with the 1st and 3rd basemen
The following defensive alignments can be chosen for the
outfield:
o Play the outfield at normal depth
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o Move the outfield in
o Shift the outfield to the left
o Shift the outfield to the right
5.3.5 INTENTIONAL WALK
To issue an intentional walk, select the Intentional Walk command
from the defensive manager menu. Press the Ok button and the
batter will take first base.
5.4 SAVING A GAME IN PROGRESS
To save the current game, select the Save command from the Game
menu. The game will be saved to a file which can be retrieved at
a later time.
5.5 VIEWING STATS
Batting, pitching, and total team statistics can be viewed any
time before, during, or after a game. For example, you may want
to view the batting stats for a team while selecting the starting
lineup or choosing a pinch hitter.
To view the stats:
1. Select the Stats menu from the main menu by pressing
<Alt><S>.
2. Choose the batting, pitching, or team stats command for
the team you'd like to view stats for.
3. Press <PgDn> or <PgUp> to view different stat categories.
Neat Feature: More than one stat window can be displayed at one
time.
5.5.1 BATTING STATS
The Batting Stats window displays numerous categories of batting
stats.
While the Batting Stat window is active, press <PgDn> to move to
the next category or <PgUp> to move to the previous category. You
can choose a stat category by pressing <F8> to view a list of all
stat categories.
Neat Feature: The Batting Stats window will be updated
automatically if you leave it displayed while playing the game.
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5.5.2 PITCHING STATS
The Pitching Stats window displays numerous categories of
pitching stats.
While the Pitching Stat window is active, press <PgDn> to move to
the next category or <PgUp> to move to the previous category. You
can choose a stat category by pressing <F8> to view a list of all
stat categories.
Neat Feature: The Pitching Stats window will be updated
automatically if you leave it displayed while playing the game.
5.5.3 TEAM STATS
The Team Stats window displays numerous team related stats and
total team batting and pitching stats.
Neat Feature: The Team Stats window will be updated automatically
if you leave it displayed while playing the game.
5.5.4 PRINTING A STAT REPORT
To print a stat report, press <F7> while the Stat window is the
active window. You have the choice of sending the report to your
printer or a file.
5.6 VIEWING THE BOX SCORE
The box score can be viewed at any time during or after the game.
To display the Box Score window, select the Box Score command
from the Stats menu. The Box Score window will remain displayed
until you press <Esc> or <Alt><F3> to close it.
Neat Feature: The Box Score window will be updated automatically
if you leave it displayed while playing the game.
5.6.1 PRINTING A BOX SCORE
To print the box score, press <F7> while the Box Score window is
the active window. You have the choice of sending the box score
to your printer or a file.
5.7 VIEW THE SCORECARD
The scorecard can be viewed at any time during or after the game.
To display the Scorecard window, select the Scorecard command
from the Stats menu. The Scorecard window will remain displayed
until you press <Esc> or <Alt><F3> to close it.
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Neat Feature: The Scorecard window will be updated automatically
if you leave it displayed while playing the game.
5.7.1 HOW TO READ THE SCORECARD
The Scorecard shows the play-by-play results of the game.
Credit: USA Today's Baseball Weekly uses this style scorecard for
League Championship and World Series games.
5.7.2 SCORECARD SCORING CODES
The runners on base are shown as:
1st Runner on first base
2nd Runner on second base
3rd Runner on third base
The following codes can appear as the outcome of the at bat:
1B Single
1BxR Single, runner out on interference
2B Double
3B Triple
BALK Balk
BB Base on balls
BO Batter out on obstruction
CI Cather interference
CS Caught stealing
FC Reached on failed fielder's choice
G2B Ground rule double
GO Ground out
GO DP Ground out double play
GO FC Ground out fielder's choice
GO TP Ground out triple play
HBP Hit by pitch
HR Homerun
IBB Intentional base on balls
K Strike out
K-E Strike out and error
K-PB Strike out and passed ball
K-WP Strike out and wild pitch
LO Infield line out
LO DP Infield line out double play
LO TP Infield line out triple play
OF Outfield fly
OF-F Outfield fly - foul
PB Passed ball
PK Pick off
PK-E Error on pick off
PO Infield pop out
PO-F Infield pop out - foul
SB Stolen base
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SF Sacrifice fly
SH Sacrifice hit
WP Wild pitch
5.7.3 EXAMPLE SCORECARD
Here's a quick example of a typical scorecard:
For each batter you'll see which bases have runners, the number
of outs, and the outcome of the at bat.
INNING 1
Runners Outs Outcome of play
| on base | |
| | |
v v v
Batter 1st 2nd 3rd O Play
---------------------------------------------------------------
Boggs 0 1B 7 (B-1)
The example above shows Wade Boggs stepped up to the plate with
bases empty, no outs, and he hit a single to left field (1B 7).
The batter/runner movement follows showing the batter moves to
first base (B-1).
The next
Batter 1st 2nd 3rd O Play
---------------------------------------------------------------
Boggs 0 1B 7 (B-1)
Bonilla 1st 0 2B 8 (B-2, 1-H)
The next batter stepped into the box with a runner on 1st, no
outs, and hits a double to center field (2B 8). The batter/runner
movement show the batter going to second base on the double (B-2)
and the runner on 1st base scored, moving from 1st base to home
(1-H).
5.7.4 PRINTING THE SCORECARD
To print the scorecard, press <F7> while the Scorecard window is
the active window. You have the choice of sending the scorecard
to your printer or a file.
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30 Copyright 1992 Michael Savage
CHAPTER 6 - POSTGAME WRAP-UP
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Chapter 6 - POSTGAME WRAP-UP
6.1 AFTER THE GAME
When the game is over, you can do any of the following things:
o View and/or print the box score for the game. See page 28
for instructions for viewing the box score.
o View and/or print the scorecard. See page 28 for
instructions for viewing the scorecard.
o View and/or print any batting, pitching, or team stats.
See page 27 for an explanation of how to view the stats.
o Play another game. See page 16 for instructions on how to
begin a new game.
o Exit the program by pressing choosing the Exit command
from the File menu.
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Wild Pitch! User Guide 31
CHAPTER 6 - Index
=================================================================
Index saving 23
select starting 18
select starting
B pitcher 22
Box Score submitting changes
how to print 28 22
viewing 28
M
G Menu
Game Options Defensive manager
dialog box 17 menu 11
setting 17 Game menu 10
Help menu 14
I Offensive manager
Installation 5 menu 10
Options menu 12
L shortcut keys 6
League Options Stats menu 12
dialog box 16 Window menu 13
setting 16
Lineup P
adding players 20 Program
defensive exiting 5
substitutions 26 installing 5
dialog box 18 starting 5
fielding positions
swapping 26 S
pinch hitting 24 Scorecard
pinch running 24 example 30
relieving the how to print 30
pitcher 25 how to read 29
removing players 21 scoring codes 29
viewing 28
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32 Copyright 1992 Michael Savage